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MARKINGCODE PART No.Grade etc. MAKER PACKAGENAME MAKERPACKAGE NAME PINCOUNT etc. 00** PIC10F200-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 00** PIC10F200-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 01 DZ37062D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 01 DZ3S062D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 01 DZ3X062D Panasonic SC-59SOT-346 Mini3-G3-B 3 Zener diode series for surge absorphtion. 01 DZ5S062D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 012*** ZS1012 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 012*** ZS1012U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 012*** ZS1012D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 015*** ZS1015 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 015*** ZS1015U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 015*** ZS1015D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 018*** ZS1018 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 018*** ZS1018U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 018*** ZS1018D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 01**Marking color Black E-101 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 02 DZ36068D Panasonic - ML3-N4-B 3 Zener diode series for surge absorphtion. 02 DZ37068D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 02 DZ3S068D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 02 DZ3X068D Panasonic SC-59SOT-346 Mini3-G3-B 3 Zener diode series for surge absorphtion. 02 DZ5S068D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 02 DZ5X068D Panasonic - Mini5-G3-B 5 Zener diode series for surge absorphtion. 02 DTC123TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 022*** ZS1022 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 022*** ZS1022U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 022*** ZS1022D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 027*** ZS1027 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 027*** ZS1027U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 027*** ZS1027D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 02B 1 AT24C02B ATMEL DIP-8 8-PDIP8P3 8 2-Wire serial EEPROM 2k(256 x 8). 02** PIC10F202-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 02** PIC10F202-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 02** 2N7002 SECOS - SOT-23 3 N-ch Small signal MOSFET. 03 DTC143TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 03 DTC143TEB ROHM - EMT3F 3 NPN digital transistor. 03 DTC143TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 03 DTC143TM ROHM - VMT3 3 NPN digital transistor. 03 DTC143TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 03 DTC143TUB ROHM - UMT3F 3 NPN digital transistor. 03 DZ37082D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 03 DZ3S082D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 03 DZ5S082D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 03 DZ5X082D Panasonic - Mini5-G3-B 5 Zener diode series for surge absorphtion. 033*** ZS1033 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 033*** ZS1033U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 033*** ZS1033D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 039*** ZS1039 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 039*** ZS1039U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 039*** ZS1039D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 03**Marking color Black E-301 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 04 DTC114TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 04 DTC114TEB ROHM - EMT3F 3 NPN digital transistor. 04 DTC114TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 04 DTC114TM ROHM - VMT3 3 NPN digital transistor. 04 DTC114TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 04 DTC114TUB ROHM - UMT3F 3 NPN digital transistor. 04 DZ37100D Panasonic - SSSMini3-F2-B 3 Zener diode series for surge absorphtion. 04 DZ3S100D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 04 DZ5S100D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 047*** ZS1047 SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZS series. 047*** ZS1047U SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSU series. 047*** ZS1047D SEMITEC - SMD 2-pin plastic mold(4.3 x 2.5 x 2.0) 2 Transient voltage suppressure(VRD) ZSD series. 04** PIC10F204-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 04** PIC10F204-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 05 UDZS10B ROHM SC-90/ASOD-323 UMD2 2 ZENER DIODE. 05 DTA124TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 05 DTA124TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 05 DTA124TM ROHM - VMT3 3 NPN digital transistor. 05 DTA124TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 05 DZ3S120D Panasonic SC-89 SSMini3-F3-B 3 Zener diode series for surge absorphtion. 05 DZ3X120D Panasonic SC-59SOT-346 Mini3-G3-B 3 Zener diode series for surge absorphtion. 05 DZ5S120D Panasonic - SSMini5-F4-B 5 Zener diode series for surge absorphtion. 05 DZ5X120D Panasonic - Mini5-G3-B 5 Zener diode series for surge absorphtion. 05 TDZV10 ROHM SC-108BSOD-323HE TUMD2M 2 500mW zener diode for voltage regulation. 05**Marking color Black E-501 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 06 DTC144TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 06 DTC144TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 06 DTC144TM ROHM - VMT3 3 NPN digital transistor. 06 DTC144TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. 060N03L****** IPD060N03L Infineon TO-252 PG-TO252-3 3(4) N-ch MOSFET. 060N03L****** IPF060N03L Infineon TO-252 PG-TO252-3-23 3(4) N-ch MOSFET. 060N03L****** IPS060N03L Infineon TO-251 PG-TO251-3-11 3(4) N-ch MOSFET. 060N03L****** IPU060N03L Infineon TO-251 PG-TO251-3 3(4) N-ch MOSFET. 06**** BH76106HFV ROHM - HVSOF6 6(7) 3V operation video driver with LPF for mobile applications. 06** PIC10F206-I/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 06** PIC10F206-E/OT MICROCHIP -SOT-23 6-Lead Plastic Small Outline Transistor(OT) 6 8bit PIC flash microcontroller. 07**Marking color Black E-701 SEMITEC -DO-35 DO-35 2 Current regulative diode(CRD) E-series. 09 DTC115TE ROHM SC-75ASOT-416 EMT3 3 NPN digital transistor. 09 DTC115TKA ROHM SC-59SOT-346 SMT3 3 NPN digital transistor. 09 DTC115TM ROHM - VMT3 3 NPN digital transistor. 09 DTC115TUA ROHM SC-70SOT-323 UMT3 3 NPN digital transistor. (09****) BH76109HFV ROHM - HVSOF6 6(7) 3V operation video driver with LPF for mobile applications. 09N03LA****** IPF09N03LA Infineon -TO-252 P-TO252-3-23 3(4) N-ch MOS FET. 0のリスト説明ページへ(MARKING CODE 「0」 TOP MENU) 次のリスト0(2)へ(FORWARD) リンク MARKING CODE一覧
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Entrevista com produtor (ou quase) de Apollo Justice Ace Attorney http //hadouken.wordpress.com/2008/02/28/entrevista-com-produtor-ou-quase-de-apollo-justice-ace-attorney/ ブラジルのゲームサイトの方が、カプコンUSAマーケティングマネージャーのColin Ferris氏へのインタビューを行い、ポルトガル語に翻訳したもの。(ブラジルはポルトガル語圏) ポルトガル語翻訳http //translation.infoseek.co.jp/?ac=Web lng=pt こちらで機械翻訳したものを若干修正。 (ポルトガル語が解る方の訂正募集) Hadouken Por que vocês decidiram trocar o personagemprincipal da série Ace Attorney? Como os fãs vêmreagindo a esta mudança?Hadouken: なぜ、Ace Attorneyシリーズの主役を変えることに決めましたか? Colin Ferris O universo da série Ace Attorney é tão rico em personagens que quisemos dar aos gamers a oportunidades de ver este mundo por um diferente par de olhos. Até agora, as reações têm sido fantásticas. Os fãs estão adorando Apollo Justice e como ele vai tropeçando pelo caminho na estréia como novato. Até me perguntaram se a Capcom lançaria um programa de treinamento vocal “Chords of Steel”![NE O mesmo usado pelo protagonista no game]Colin Ferris:Ace Attorneyシリーズの世界は、我々が1対の異なる目についてこの世界を参照する機会にゲーマーに与えたかったように、キャラクターが豊富です。今まで、ファンの反応は素晴らしかったです。ファンはApollo Justiceを崇拝しています、そして、彼の様に、それは初心者として初日に道のためにつまずきに行っています。カプコンが声の「鋼のような感情」を訓練するプログラムを開くならば彼らが私に聞くまで! Hadouken Uma grande característica dos casos de Phoenix Wright era o auxílio espiritual das integrantes da família Fey. Que elementos de jogabilidade e narrativa foram implementados para compensar a ausência desta ajuda do outro mundo?Hadouken: Phoenix Wrightのケースの大きな特徴は、Fey(綾里)一族のメンバーの精神的な助けでした。 jogabilidade要素と物語が補償するために組み込んだものは、他の世界のこの援助の欠如でしたか? Colin Apollo Justice possui habilidades únicas para compensar a falta de ajuda spiritual que existe nos jogos passado. Não apenas sua assistente, Trucy, usa mágicas para distrair o tribunal quando necessário, Apollo tem truques novos nas mangas. Ele pode notar sutis detalhes de linguagem corporal, como no pôquer, que lhe permitem saber quando alguém está mentindo.Colin Ferris: Apollo Justiceは、ゲームの中に存在する援助霊力の不足に補償する能力だけを備えています。彼はアシスタントに汗をかかせません、Trucy、magicsは必要に応じて裁判所を散らします、Apolloには新しいトリックがあります。彼は、ポーカーの場合のように、誰かが存在しているとき、あなた/彼らが彼/彼女を知らせておく微妙な詳細に気がつくことができます。 Hadouken Devo confessar ver Ema Skye em Apollo Justice foi uma grande surpresa. Quando ela foi criada para o caso especial no remake para DS do primeiro Ace Attorney já estava planejado que ela iria aparecer em Apollo Justice?Hadouken: Apollo JusticeでEma Skyeを見ることは、大きな思いもかけないことでした。彼女はApollo Justiceの中に現れることがすでに計画されていましたか? Colin Conforme o universo Ace Attorney cresce, não queremos esquecer dos personagens do passado. Só porque ele não está no último Ace Attorney quer dizer que não aparecerá no futuro. Quanto a Ema, nós adoramos ela e ficamos muito felizes em trazê-la de volta com um papel maior em Apollo Justice.Colin: Ace Attorneyシリーズの世界が成長しましたが、我々は過去のキャラクターを忘れたくありません。我々は彼女を敬慕しました、そして、我々はApollo Justiceの中により大きな成長とともに彼女を連れてくる際に非常に幸せでした。 Hadouken Apesar de o hardware Nintendo DS ser amplamente superior ao do Game Boy Advance – para o qual foi lançada originalmente a primeira trilogia Ace Attorney no Japão – Apollo Justice não apresenta um grande salto qualitativo em termos de gráficos e som? Por quê?Hadouken:完全に優れているニンテンドーDSというハードウェアにもかかわらず、ゲームボーイアドバンスのシリーズに比べてなぜApollo Justiceは、グラフと音に関して大きな質的な進化を提示しませんか? Colin Ace Attorney tem um visual e ambientação únicas que não desejamos mudar. Tendo dito isto, há diversas mudanças sutis que são novidades. Desde as recriações 3D das cenas de crime até os novos instrumentos legistas que deve-se aprender a usar, nós focamos em expandir a jogabilidade para combinar com as características únicas que o DS oferece. Meu pessoal favorito é quando as pessoas me olham estranho no trem quando grito “Objection!” para o meu Nintendo DS.Colin: Ace Attorneyは、我々が変わって欲しくなかった観察とambienta oだけを持っています。これを言って、革新であるいくつかの微妙な変化が、あります。 犯行現場の3Dからそれが利用する博識な方法でなければならない新しい器具法律専門家まで、我々はDSが提供する唯一の特徴と組み合わさるためにjogabilidadeを拡大する際に焦点に集まりました。 Hadouken Como foi o processo de localização de Apollo Justice? Houve algum termo ou diálogo específico que foi difícil de adaptar?Hadouken: 翻訳は大変でしたか? いくらかの語または特定の対話がありました、何が適応させるのが難しかったです? Colin O time de localização de Apollo Justice é excelente. Tendo trabalhado em diversos jogos japoneses no passado, digo honestamente que eles são a melhor equipe com quem já trabalhei.Colin: Apollo Justiceの翻訳のチームは、素晴らしいです。 過去にいくつかの日本のゲームにおいて働いて、私は彼らが私がすでに働いた最高のチームであると正直に言います。 Hadouken Falando sobre o futuro a produtora Minae Matsukawa já confirmou que vem aí um quinto episódio da série Ace Attorney. Poderia nos dizer algo sobre ele?Hadouken: 将来について、松川美苗プロデューサーは、すでに、Ace Attorneyの5回目のエピソードに近付くことを確認しました。 そのことについてコメントできますか? Colin Eu gostaria de poder lhe contar todas as coisas excitantes que temos planejadas para a próxima incursão da série, mas você terá de esperar. Temos grandes surpresas guardadas para os fãs.Colin: 彼女に我々がシリーズの次の流入のために漂っていたという刺激的なことの全てを話したいです、しかし、あなたは待たなければなりません。 我々は、大きな思いもかけないことをファンのためにとっておいておきます。 Hadouken Qual s possibilidade de vermos um game da série Ace Attorney no Wii? Adoraríamos usar o Wiimote para apontar o dedo na cara de promotores e gritar “Objection!” para nossas TVs.Hadouken: 我々はWiiでAce Attorneyシリーズを見ることができますか? 我々は、コントローラーで指さして、「異議あり!」を叫ぶ事ができますか? Colin Por ora, não temos planos de levar Ace Attorney para nenhum outro sistema. Sentimos que o DS é a casa perfeita para a série.Colin: 今のところ、我々には他のどのシステムのためにもAce Attorneyを移植する計画がありません。 我々は、DSがシリーズのための完全なプラットフォームであるのを感じました。 Hadouken Alguma chance de vermos um lançamento ocidental da Gyakuten Saiban Encyclopedia que veio na Edição Especial de Gyakuten Saiban 4 no Japão?Hadouken: 我々は日本にGyakuten Saiban 4の限定版に入っていたGyakuten Saiban Encyclopedia(逆転裁判辞典)の邦訳を得ることはできますか? Colin Estamos pesquisando maneiras de lançá-la fora do Japão. Contudo, no momento não há nenhum plano definitivo para a enciclopédia digital.Colin: 我々は、日本から輸出する方法を研究しています。 Hadouken Qual seu personagem favorito da série? Por quê?Hadouken: あなたが好きなシリーズのキャラクターは? Colin Sou um grande fã de Winston Payne, muito por conta de seus cortes de cabelo. Eu adoro ver os diferentes estilos que a equipe cria para ele em cada nova versão.Colin: 私は、Winston Payne(亜内)の大ファンです。 私は、チームが各々の新しいバージョンで彼のために作成する異なるヘアスタイルを見るためにあがめます。 Hadouken Apesar de os jogos terem muito texto em inglês, há muitos fãs da série Ace Attorney. Poderia mandar um recado – ou uma objeção – para eles?Hadouken: 彼らが英語でテキストのたいへんするゲームにもかかわらず、Ace Attorneyシリーズの多くのファンがいます。 彼/彼女は、メッセージを注文することができますか? Colin Gostaria de agradecer pessoalmente a todos os fãs por gostarem de nosso jogo. Enquanto fãs como vocês estiverem comprando, continuaremos a fazê-los. Espero que vocês se divirtam tanto jogando Apollo Justice Ace Attorney quanto nós tivemos em produzir o game.Colin: 個人的には全く、彼/彼女は感謝したいと思います。ファンの、彼らは我々のゲームが好きです。あなたのようなファンが買い続けている間、我々は彼らをまね続けます。 私は、あなたがそれほどApollo Justiceと対戦して楽しむことを望みます。 ▲ページ上へ▲
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The Stonehenge Chronicles - JANUARY 21, 2008 導入には手動でパッチのダウンロードが必要です。ダウンロード先はこちら + 変更項目一覧 The Stonehenge Chronicles Update Notes General PvP Group Play Graphics Memory Manager User Interface Skills Cabalist Evoker Templar Blademaster Guardian Quests Items Monsters Crafting Fixes Special Subscriber Features Quests The Caste Caves Moloch’s Lair The Wild Items Environments Monsters The Stonehenge Chronicles Update Notes + パッチ概要(英文) Happy New Year! 2008 is upon us, and we’re thrilled to be kicking it off with our first major update the Stonehenge Chronicles. We’ve got a lot in store for all of our players, so let’s get to it! In this update, you’ll see the first of the big balance sweeps we’re doing on all of the character classes. Both the Guardian and the Evoker got a lot of attention this time around, and we hope that players of those classes will dig into how the classes play now. We’re making it simple for these players to get a handle on the new balances by allowing them to completely respec their characters. PvP is starting to get more attention with the introduction of the Dueling Arena. This both makes dueling easier to accomplish and also gives us a better and more accurate way to track play habits and stats a key to really increasing this section of the game. There’s also a whole slew of other overall improvements, tweaks, and additions, so take a couple of minutes to go through the release notes and see what’s new. For our Subscription Members, we’re opening the portal to Stonehenge! This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game. The Essence Caves are the first of our non-linear style of play. You can repeat this long quest chain multiple times throughout the career of your character as it scales with your character (or party) level. The rewards are rich and many of them are unique to the Stonehenge area. The Wild is also a new type of game play since it is focused exclusively on group play. You need big groups to have success out there and the deeper you get, the harder it gets. It’s time to get your friends together! We’ve got lots more in store, and we’re working on every aspect of the game. Thank you all for your support over the past couple of months. We’re listening and doing all we can to make Hellgate London what we all want. See you online! General 今回の大幅なスキルのバランス変更を行ったため、一部のキャラクターにスキルを再割り当てすることが可能になる"respec token"を配布する。 "respec token"は自動的にキャラクタのインベントリに入り、いつでも使用可能となる。 配布されるのは、EvokerとGuardian及び課金アカウントの全キャラクター。 ▲ PvP プレイヤー同士が腕試しをする場として、新たに"Dueling Arena"が設置された。 他のプレイヤーにDuelを申し込むと招待のダイアログが表示され、承諾すると両者は即座にアリーナに転送される。 アリーナに移動するとカウントダウンが開始される。カウントダウン中動くことはできるが、スキルやアイテム、スペルの使用、相手への攻撃はできない。 勝者が決まるとキャラクターの状態はリセットされ、再びカウントダウンが始まる。 Dueling Arenaから出るには、リコールデバイスを使う。 他のエリアでも以前と同様に、対戦したい相手とパーティを組んで /pvp コマンドを使うことでもDuelは可能となる。 ▲ Group Play グループを組むことによる経験値や戦利品のボーナスが増加した。キャラクターはグループの人数に応じて、劇的により多くの経験値と戦利品を獲ることができる。 離れた場所にいるパーティーメンバーが他の場所でプレイしているメンバーから経験値のグループボーナスを受け取れていたバグを修正。 ▲ Graphics 戦闘の流れをスムーズにするため、Templarクラスの近接攻撃のアニメーションを変更した。 ▲ Memory Manager パーティーメンバーが高解像度で描画されるようになった。変更はゾーンを移動した際有効になる。ただし、Texturesオプションを"High"以上に設定する必要がある ▲ User Interface ミニマップは画面右上に表示されるようになり、キャラクターステータスはその下に表示されるようになった。 チャットウインドウのサイズが可変となった。変更するにはALTキーを押し続けると、チャットウインドウの右上に表示される小さなタブで変更することができる。 LFGインターフェイスに新しい機能が追加。”P”を押すとLFGインターフェイスが表示される。 より多くの情報をや新たな要素を追加するために外観を変更した。 パーティリーダーは既存グループの宣伝と新しいメンバーの追加が可能。 パーティを探している人はその旨を宣伝できる。新しいパーティを作成したい場合は"CREATE PARTY"オプションを選択。それ以外は参加するパーティを探している人としてリストアップされる。 より適切なパーティを検索するために、新しいサーチフィルタが追加された。 LFGインターフェイスからグループや個人に対してInvite,Join,Wisperができるようになった。 ▲ Skills TemplarやCavalistに大幅なバランス調整が入っている。 Cabalist Brom s Curse このスペルは呪文は、攻撃者のヘルスのパーセンテージをベースにするのではなく、攻撃者のレベルをベースにした一定量の値を回復させるようになった。 スキルランクごとの向上が調整された。ランク1のBrom s Curseは、5秒の間、標的4体までを対象とする。標的の最大数はランクごとに1体、持続時間はランクごとに1秒増加し、回復量はランクごとに12.5%増加する。 移動中も使用可能になった。 射程距離が20mに増加した。 Afterlife 必要なPower cost が減少された。 Elemental Drain 必要なPower cost が大幅に減少された。 詠唱時間が1秒減少された。 Word of Fear Fear Attack Strengthは詠唱者のレベルに応じて適切に変化するようになった。 基本 Fear Attack Strengthが25%上昇された。 ランクごとの向上が調整された。1ランク上昇するごとに、Fear Attack Strengthは33%増加する。 Evoker スキルランクボーナスの説明が更新され、ランク1の初期効果をベースに統一された。 たとえば、Spectral Boltの説明はランク1ではPhase Attack Strengthのボーナスはなく、追加ランクごとに25%のPhase Attack Strengthボーナスがあることを、より明確に表示するようになった。 Spectral Curse Spectral Curse は、ターゲットの移動速度も10%減少させる。 スキルランクごとの向上が調整された。ランク1のSpectral Curseは標的4体を対象とし、5秒持続する。1ランク上昇するごとに、標的の最大数が1体増加、持続時間1秒増加、移動速度を5%減少させる。 移動中も使用可能になった。 必要なPower cost が大幅に減少され、射程距離が20mに増加した。 Spectral Curseの爆発ダメージが増加した。 Drain Power 呪文ダメージが著しく増加した。 Drain Life 呪文ダメージが2倍に増加した。 Arcane Shield スキルランクごとの向上が調整された。, 低ランクにおけるシールド値がわずかに低下した。 Evokerの移動の影響を受けなくなりました。(移動しても解除されなくなった) 効果時間が10秒、再使用時間が25秒になった。 Concentrate Damage スキルランクごとの向上が調整された。初期ダメージボーナスは減少するが、ランクごとのボーナスは上昇する。ランク4で以前のダメージボーナスを超過する。 Summon Ember スキルランクごとの向上が調整された。ランクによる追加ダメージは20%から15%へ減少したが、全ランクでEmberの基本ダメージが劇的に上昇した。 Enberの体力、ダメージ、Ignite Attack Strength、クリティカルチャンス、Interrupt Strength、 Interrupt Defense、アーマー値が上昇した。 Firestorm スキルランクごとの向上が再構成された。ランクを上げるとIgnite Attack Strengthを上昇させるかわりに5%増加するようになった。ランク3で以前のダメージを超える。 Ignite Attack Strengthが減少した。 スペルの射程距離が10mに上昇した。 Flameshards Flameshardsは改訂された。噴出される炎の破片は7個になりますが、 複数の破片が重複するようになる。この重複することにより、1つ1つの破片ダメージはやや減少した。 Flameshardsのランクを上げると、各破片は25%Ignite Attack Strengthが上昇する。 2秒間の再使用時間がかかるようになった。 スペルに必要なPower costが減少された。 スペルの基本Ignite Attack Strengthが25%上昇した。 スペルの射程距離が25mに上昇した。 Flameshardsの爆発遅延が1秒に減少した。. Hellfire スペルの詠唱時間と、初期Power costが劇的に減少した。ランク上昇によるPower costの減少は若干少なくなった。 2秒間の再使用時間がかかるようになった。 ダメージとIgnite Attack Strengthが劇的に上昇した。 スペルの射程距離が25mに減少した。 スペルのターゲットが固定になった。 Spectral Bolt スキルランクごとの向上が調整された。1ランク上昇ごとに25%のPhase Attack Strengthが追加される。初期Phase Attack Strengthも僅かに増加された。 スペルに必要なPower costが減少し、Phaseの持続時間が1秒増加した。 再使用時間が1秒に減少された。 基本Phase Attack Strengthが25%増加した。. Spectral Lash スペルのダメージが35%上昇された。 Spectral Lash Mastery スペルによる爆発のダメージが2倍になった。 スペルのランクにおけるボーナスが適切に適用されるようになった。 Lightning Field スペルのダメージが著しくに増加した。 スペルに必要なPower costが減少した。 2秒間の再使用時間がかかるようになった。 ランクボーナスのツールチップは、効果範囲のかわりに15%の増加を適切に表示するようになった。 初期効果のスプラッシュダメージが17%増加した。 Tempest 詠唱時間、Power cost、再使用時間が減少した。 基本ダメージが減少した。 ランク上昇による攻撃間隔の上昇を10%ずつに減少した。 テンペストの雲は15秒持続し、効果範囲は15mになった。 スペルのランク上昇によるボーナスは適切に機能するようになった。 Arc Legion ランク上昇によるボーナスが変更された。ランクを上昇させる毎にShock Attack Strength and Shock Effect Damageが25%追加される。 スペルの効果範囲が18mに固定された。 スペルのダメージが増加された。 Demonspine ランク上昇によるボーナスが若干修正され、ランク上昇ごとにStun Attack Strengthが25%上昇するようになった。 スペルに必要なPower costが減少された。 スペルのダメージが増加した。 基本Stun Attack Strengthが20%増加した。 Boneshards ランク上昇によるボーナスが若干修正され、ランク上昇ごとにStun Attack Strengthが50%上昇するようになった。 スペルのダメージが60%上昇した。 スペルの再使用時間が6秒に減少された。 基本Stun Attack Strengthが25%増加した。 スペルに必要なPower costが増加した。 Skullsplitter スキルランクごとの向上が調整された。このスキルはレベル1で12の破片を生むスキルになり、以後ランク上昇ごとに+2ずつの追加の破片を得る。 破片の爆発パターンは、よりわかりやすいものとなった。 power cost と再使用時間が減少した。 Venomous Spirit ダメージが上昇し、PowerCostは減少した。 このスペルのFear Attack Strengthはキャラクターレベルに依存するようになり、ランク上昇時のFear効果持続時間追加は失われた。 弾速が著しく速くなった。 Venom Armor 再使用時間に関するバグが修正された。 SwarmによるThornsダメージが増加した。また、Thornsダメージは正しい持続時間を維持するようになった。 スキルランク1時点でのアーマー値は減少したが、ランク上昇に伴うアーマー上昇値が増加したため、ランク10におけるアーマー値は修正以前と変わらない。 Swarm スキルランクごとの向上が変更された。ランク上昇ごとにPoison Attack Strength とPoison Duration of Swarm が20%ずつ上昇するようになった。 再使用時間が6秒に変更された。 PowerCostが著しく減少した。 Templar Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation の各スキルが調整された。 これらのスキルはランク上昇ごとに33%の効果上昇を得るようになり、スキルポイントを消費することによる見返りが増大した。 Aura of Power このスキルによるパワー回復量は若干減少した。 ランク10におけるパワー回復量は、修正前を100とすると94となる。 Blademaster Call of the Chosen Taunt及びFear Attack Strengthはキャラクターレベルに依存するようになった。 Guardian Aura of Renewal ランク1でのヘルス回復量は著しく減少したが、ランク上昇における恩恵が増大している結果、ランク10においては以前の回復量を上回るようになった。 Aura of Defense このスキルにおける上昇アーマー値は減少した。 Aura of Salvation ランク1でのElemental Defenseは著しく減少したが、ランク上昇における恩恵が増大している結果、ランク10においては以前の数値を上回るようになった。 Grand Aura ランク上昇ごとの範囲拡大率が均等になった。最大であるランク5における効果範囲は修正前と同様。 Challenge このスキルによるTaunt Attack Strengthはキャラクターレベルに依存するようになった。 Denounce このスキルによるTaunt Attack Strengthはキャラクターレベルに依存するようになった。 ▲ Quests Sydonaiを倒したあと、Emmeraと接触できないせいで完了できなくなる一部のクエストは、Sammyという名前の新NPCに引き継がれるようになった。 ▲ Items Patch 0.5以前にドロップした特殊能力を一切持たないユニークアイテムを、無料で再抽選できるようになった。手順は次の通り: まずDelux De-Modificatorを使用してすべてのModを取り外す。対象アイテムに限り1度だけ無料で使用できる。 すべてのModを外したらアイテムをAugmentrex 3000に入れ、3つの"Add Property" ボタン(Common,Rare,Legendary)の どれかをクリックすると、アイテム特性が再抽選される。 すべてのアイテム特性が再抽選され、バランス調整が行われる。もし、そのアイテムレベルをNano Forgeでアップグレードしていた場合、ベースレベルでのアイテム特性の再抽選が行われたものに追加レベルが付与される。つまり、新しいアイテムレベルは以前のものと異なる可能性がある。 Gyro StabilizerのStun Defenceが上昇された。 高レベルの駅でもHealth injectorやPower injectorが販売されるようになった。 Fire Extinguishersは適切なIgnite Defenseを発揮するようになった。 ▲ Monsters Infested 特性を持つモンスターのダメージが減少された。 ▲ Crafting アイテムのアップグレード回数の上限が10回に引き上げられた。 アイテムのアップグレードに必要な資源が50%減少された。 ”Nanoshards”という新しく導入される製作材料がアイテムのアップグレードに必要になった。 ”Nanoshards”は、さまざまなアイテムから入手可能だがよりレアなアイテムを分解したときほど出現率が高くなる。 個々のアイテムのアップグレード回数によって、必要なNanoshardsの数が増加する。 ▲ Fixes ミニゲームはタイマーがセットされた。(Lv50に到達しすべてのクエストを終了したキャラクターがミニゲームを終了させられなくなる問題の修正。) 65,534体のモンスターを1セッション中に倒すとキャラクターをセーブできなくなる問題を修正。 PvPにおいてGrapplerでキャラクターの位置を変更することができなくなった。 Cleanserと盾を装備すると、まれに盾が消えてしまうバグを修正。 稀にTemplarが盾とCleanser両方を装備できてしまうバグを修正。 ▲ Special Subscriber Features Stonehenge is a new, non-linear adventuring area that can be accessed through a special portal in Templar Base. The quests and areas around Stonehenge scale in difficulty to challenge characters of any level. This is to allow players to return to this section of the world numerous times and complete the longer associated quests, missions, and raid areas. Stonehenge itself is a new hub that holds a larger number of players than most Underground Stations. There are new NPCs, new quests, and most importantly, new adventuring areas that are unlike anything within the confines of London. Quests A new series of non-linear quests introduce the area surrounding the great druidic monument of Stonehenge. The Caste Caves These mystic caves can be found in the wilderness areas outside of Stonehenge. Each caste of demon - Beast, Necro, Spectral, and Primus has a powerful overlord that resides in these caves. The caves themselves are sealed by the essential aspect of their master’s caste. These caves cannot be entered until the essence of five (5) Champions of the matching demonic caste has been collected. Essence can be collected from any Champion, so adventuring above and below the streets of London may gain you the keys to unlocking these special areas. Once a character has gathered the required essence of a single Caste, they can either solo or lead a party into the caves and battle against the resident overlord. Not only are there great and special riches to be won, but the head of the caste overlord is also claimed. Once a character has collected the heads of the Beast, Necro, Spectral, and Primus overlords, the adventure continues. Moloch’s Lair A great and powerful Demon known as Moloch resides in the rough countryside surrounding Stonehenge, and only the worthy may enter his domain. Characters that have collected the heads of the Beast, Necro, Spectral, and Primus overlords can then make their way deep into the realms of Moloch, the Pit Baron. Moloch has very unique items that can only be won by defeating him in combat, so the journey to his defeat can be well worth the effort. His soul is eternal, however, so the process of opening his sanctum and destroying his corporeal form is a never-ending challenge. The Wild The other main area that lies outside of Stonehenge is known only as The Wild. The challenges here are far greater than anywhere else in or around London, requiring raiding parties to properly navigate them. The Wild is divided into three increasingly difficult sections that are balanced for parties of six, seven, and eight. This is regardless of the number of characters that enter The Wild, so while you could try to make your way slowly with a smaller group, the going will not be easy. Items There are new weapons and armor that can only be found in the areas surrounding Stonehenge. These new items have very different appearances from those found within London, so keep a sharp lookout for them. 13 new base weapon types divided amongst the Templar, Cabalist, and Hunters. Each faction also has two all-new Helmet types. Environments Apart from the settlement that has secreted itself at the Stonehenge triliths, there are numerous new areas to explore. Chief amongst these are the various Caste Caves and grand expanses and dark forests of The Wild. There are also new undergrounds and interiors to explore scattered throughout the countryside. Monsters The areas around Stonehenge also have spawned new Demons. The Winged Imps rain death down from the skies and swoop in to sever heads of those foolish enough to seek them out. Burning Fiends move amongst the underbrush and between the windswept trees. Moloch, the Pit Baron, also makes his fiery presence felt for the first time. Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
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Motivation The very first step of "Making" friends. Definition - courtney The desire to interact in with people, culture and language to which you may be new; the ability to step out of your comfort zone; the will to make mistakes and learn from them. Analysis - courtney All ICU students have already demonstrated some kind of motivation. The OYR students came from other countries because they wanted to study in Japan. April and September students passed rigorous entrance exams because they chose to attend ICU, a school with an international atmosphere. Motivation is the most important factor in overcoming differences and barriers and creating friends outside one s native language/culture. Motivation allows you to continue learning even during setbacks, allows absorption of criticism and the ability to overcome of mistakes. Learning a new culture and meeting people in a new culture is often all about mistakes and learning, and without motivation, the setbacks can easily kill the energy required to interact in a new environment. Examples / Actual Cases When I first entered ICU, I didn t know anyone - I felt so alone, because there was no friends that I could hang out with. I was so motivated and wanted to make friends, but it was hard. JLP class was too small. However, other classes were too big (since I was taking GE classes), and those classes were almost all individual work. There was no "出会い", a chance to meet someone. Even if I met many other September students, I didn t get a chance to meet OYR students and April students. There wasn t an opportunity to meet people, which was a problem. (continues on to "solution") Masumi My friend in Canada, who is initially from Hong Kong, loves Japanese movies and cars. He has never studied in Japan, however, his Japanese is soo good because he learns Japanese from watching movies and he eagers to speak Japanese to Japanese people. I think this is because he is highly motivated by falling in love with Japanese movies, cars and probably girls lol Yoshimi Well, many people at ICU wants OYR students, I think. However, the thing is... they are not thaaat motivated. Their motivation is not as high as using their free time making effort and embarassing themselves by being rejected. I mean, Japanese people tend to think like... Well,,, the girl sitting beside me seems like OYR students... I want to get to know her... but... what if I get ignored or annoyed!? isn t is embarassing?? and... she might not a OYR student. Should I talk to her in Japanese or English?? Would it be rude if I ask her where she is from.. because I heard it would be in some culture... Alright... just forget it.... so... for Japanese students... they have to be really really motivated to talk to strangers. its like jumping out from the window... Yoshimi Solution / Recommendation / Suggestion etc. - court (this needs revision) A little encouragement and motivation go a long way. Japanese language students need to find motivation in to speak in Japanese even when everyone in the immediate environment, ICU, can speak English. For example, joining a club or finding a boyfriend/girlfriend where the activities/relationships are conducted in your foreign language are excellent motivating factors. Edit this page
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ようこそlink.comへ このサイトでは色々なサイトのリンクを貼って、紹介していきます 初めての方はWhat s link.com?へ
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Craracked.com The 8 Most Terrifying Restaurants from Around the World世界中で最も恐ろしい、ゾッとするような8つのレストラン #8.Guo-Li-Zhuang A Penis Buffet第八位 Guo-Li-Zhuang という名のペニスビュッフェ #7.Cannibalistic Sushi第七位 食人寿司 #6.Dinner In The Sky第六位 空中での食事 #4.Modern Toilet第四位 近代的なトイレ #3. Eternity第三位 Eternity(永遠) #2. Fortezza Medicea第二位 メディチ要塞 #1.“Roppongi”第一位 「六本木」 ソースロンダリングの経路#7.Cannibalistic Sushi の経路 #1.“Roppongi” の経路 関連ページ Craracked.com http //www.cracked.com/ America s Only Humor Video Site, Since 1958 検討:世界のニュースの中に毎日を紛れ込ませるとどうなるかでも述べているように、事実のなかに嘘を紛れ込ませると、嘘も事実に見えてくることがあります。 これは大変恐ろしいことです。 The 8 Most Terrifying Restaurants from Around the World 世界中で最も恐ろしい、ゾッとするような8つのレストラン http //www.cracked.com/blog/2008/09/11/9-restaurants-designed-to-ruin-your-appetite/ 「世界の8つの恐ろしいレストラン」の1位に「六本木の…」があります。 この8つのレストランの中には、空中ワイヤー釣りレストランや刑務所レストランのように実在するものも取り上げられています。 The 8 Most Terrifying Restaurants from Around the World by Michael Swaim 世界中で最も恐ろしい、ゾッとするような8つのレストラン For centuries, restaurants have been making the same fiscal error time and time again serving delicious food at reasonable prices. Truly a recipe for fiduciary disaster. 何世紀にも渡って、レストランは同じような財政上の間違いを幾度となく犯してきました。手ごろなお値段で美味しい食べ物を提供してきたのです。 本当に、信託災難のレシピです。 Here at least are eight restaurants that understand, to truly make a profit in the food business, you want to guarantee your patrons eat as little as possible, then get the hell out. It’s called “high turnover.” Ask an economist. フードビジネスで本当に利益を上げるには、できるだけ食べない、そして急いで立ち去る常連客のご贔屓が必要だと理解している少なくとも八軒のレストランがここにあります。 『高回転率』と呼ばれています。 経済学者に尋ねてみなさい。 #8.Guo-Li-Zhuang A Penis Buffet 第八位 Guo-Li-Zhuang という名のペニスビュッフェ Are you suffering from a low sex drive? Lack confidence and virility? Love stuffing animal penises into your mouth? あなたは性欲低下に悩んでいますか? 自信と精力が不足していますか? 動物の陰茎を、是非にも口に含みたいですか? If you answered “yes” to any of the above questions, Guo-Li-Zhuang may just be the lunch spot for you. Or you may just be a pervert. もしあなたが上記の質問のどれかに「はい」と答えたなら、Guo-Li-Zhuangは絶好のランチスポットになるでしょう。 もしくは、あなたが単に性倒錯者であるなら。 Assuming the former, you’ll get a blast and a half out of Guo-Li-Zhuang’s tasteful interior decoration, soothing ambient music, and kitchen full of cooked animal members. 前者だと仮定すると、あなたはGuo-Li-Zhuangの趣味のいい室内装飾に興奮に興奮を重ねるでしょう。うっとりさせる店内音楽が流れ、そして厨房は調理された動物の体の一部でいっぱいです。 And when it comes to man-meat, Guo-Li-Zhuang just can’t be beat! They’ve got horse penis, goat penis, dog penis, pig penis, cock cock…why, they’ve got more penis than you can shake your dick at! (Dick shaking not recommended, as you risk losing your penis to another hungry customer). ちんちんということになると、Guo-Li-Zhuangは本当に最高です! 馬のペニス、ヤギのペニス、犬のペニス、豚のペニス、雄鶏のちんちん…なぜ、彼らはあなたが ちんちんを振って指して数えることができる以上のちんちんを扱うのでしょう! (ちんちんを振って指すのはお勧めしません。腹を空かせた他の客に食べられてしまう恐れがありますから。) All that and balls to boot! At Guo-Li-Zhuang, you can get any dick with testicles on the side; the way God intended. Would you like pig balls with a goat dick? Done. そういったものから、おまけに睾丸にいたるまで! Guo-Li-Zhuangではあなたは、神が意図して創られた形のままの、いかなる ちんちんも、睾丸を添えて頂けますよ。 豚の睾丸の、ヤギのちんちん添えですね?かしこまりました。 Dog penis with one horse ball and one rooster ball? Why the hell not? A big horse cock and two tiny chicken balls? Hilarious! 馬とオンドリの睾丸が添えられた犬のペニスはどう? は?それは嫌いなの? じゃあ、でかい馬のちんちんと二つの小さな鶏の睾丸はどう? 爆笑! Or why not indulge yourself with the “man’s mighty meal,” a plate of three floppy dicks and eight?count‘em eight!?swollen testicles, guaranteed to give you back your virility or send you screaming into the streets. というか、何故「男性用のすんごい食事」に耽溺しないのですか?三本の柔らかなちんちんと、八個の、いいですか、数えてください。八個の!膨れあがった睾丸との盛り合わせ、この料理はあなたに精力を取り戻させてくれて、ひゃっほお!と快哉を挙げながら街に繰り出させてくれること間違いなしですよ。 Guo-Li-Zhuang? More like Chow-On-Wang! Ordering sausage and eggs for breakfast just got a little more interesting. Guo-Li-Zhuang?それよりも、”ちんちん-を-食べる”って店名の方がそれっぽいじゃん! (西洋人がよく朝食に食べている)ソーセージと卵をこのレストランでオーダーしたら、(ちんちんとタマタマだらけの メニューなわけだから、)ちょっと面白い経験が出来ますよ。 #7.Cannibalistic Sushi 第七位 食人寿司 For many Americans, eating rolls of raw fish can be a tough sell. 多くのアメリカ人にとって、生魚の巻き物を食べることは受け入れ難いことであるかもしれません。 But if you’re one of the thousands of open-minded Yanks who’ve fallen under the spell of sushi in recent years, then what better way to totally ruin it for yourself than eating it out of a dead person? しかし、もしあなたが、寿司の魅力のとりこになる、生魚に偏見の無い近年の数千人のアメリカ人の内の一人だったなら、死んだ人間を材料にして作られたものを食べる以上にあなた自身を完全に零落させる方法があるでしょうか。 At Cannibalistic Sushi, an edible body is wheeled out to your family on a gurney, along with as much scotch as you need to disinfect your forks and convince yourself that this was a good idea. 食人寿司では、食用の死体がストレッチャーに載せられてあなたの家族の前に運ばれてきます。フォークを消毒するために、そして、これはいい考えなんだと自分自身を納得させるためにあなたが必要とするだけの分量のスコッチと一緒に。 Then, it’s time to dig in! Whether you’re using chopsticks, a knife and fork, or your bare hands, one thing’s for certain you’ll be feasting on the entrails of a human being. さあ、かぶりつく時間だぞ! 箸を使おうが、ナイフとフォークを使おうが、手づかみだろうが、1つだけ確かなことがある。あなたは人の内臓のごちそうを食べるだろうことです。 The artisans at Cannibalistic Sushi have taken pains to ensure that the human body you are ripping into is as lifelike as possible. 食人寿司の職人は、あなたが食い付いている人体が、確実にできるだけ実物そくりになるようにするために苦心しています。 The sushi inside is shaped to resemble human organs, a red “blood sauce” is embedded in the skin layer so as to create realistic bleeding, and your corpse even has a set of papier mache genitals! It’s like your third grade arts and crafts project all over again. この寿司の内部は、人間の内臓に酷似するようにつくられます。そしてその皮膚の表面薄層には、赤い「血液ソース」が、現実的な出血を引き起こすために、埋め込まれています。そして、あなたに提供された死体には、ひととおりの張り子の性器がありさえします! それは、あなたの小学3年生の図工の時間の再演のようです。 If you’re an experienced cannibal, make sure to specify a male or female corpse when ordering, and show the other diners just how sophisticated your taste in human flesh is. あなたが経験豊富な人食い人種であるなら、死体を注文するときには、男性のものか女性のものかを忘れずに指定して、あなたの人肉の趣味がいったいどれくらい洗練されているのかを他の客に示してください。 And although eating at Cannibalistic Sushi may not quell the voices in your head that command you to kill and devour those around you, it will certainly shut them up for a day or two. ああ、食人寿司で食事する程度では、あなたの頭の中の、あなたの周りの(人間)を殺して、むさぼり食えと命令する声は静まらないかもしれませんが、ここで食事することは確かに1日か2日間は、その声を止めてくれるでしょう。 Confuse your inner psychopath by making a reservation at Cannibalistic Sushi today! 食人寿司を予約することによって、あなたの内なる狂人をごまかしてください! #6.Dinner In The Sky 第六位 空中での食事 Not a restaurant in the true sense, Dinner In The Sky is more of a philosophy. The philosophy that if food tastes better outdoors, then it will taste even better than that suspended thirteen stories in the air. 言葉の真の意味においてのレストランではなく、Dinner In The Sky はむしろ哲学です。 食物は屋外でより美味しいのだとする哲学なら、ひいては空中13階に吊り下げられてのそれは、それよりさらに一層美味しいでしょう。 By making a reservation, you can guarantee you and up to 21 guests the dining experience of an extremely bizarre lifetime. At the appointed date, a Belgian crane will come and hoist your table, seats, waiters and even an entertainer into the air for a two-hour meal. The food is exceptional, and the entertainment consists of a man on all fours clutching at the ground and weeping until you are once again lowered. 予約を入れることによって、あなたはあなたと最大21人までのゲストに極端に奇抜な、生涯にまたとない食事の経験を保証できます。 約束の日付に、ベルギーのクレーンが来てあなたのテーブル、座席、ウエイターそしてエンターテイナーまでもを、二時間の食事のために高く吊り上げるでしょう。 食事は秀逸で、そしてエンターテイメントは、あなたが再度下げられるまで四つんばいになって地べたを掴もうとしてシクシク泣いている男性から成り立ちます。 With Dinner In The Sky, you will truly experience all the labia-clenching terror that height has to offer. Your seats are groundless, leaving your legs dangling in the breeze, a testament to man’s refusal to not do crazy things that affront God. You are harnessed in however, so diners should be sure to evacuate their bowels before boarding, or else risk giving someone below the worst day of their lives. Dinner In The Skyでは、あなたは本当に、高さが提供せざるを得ない全ての唇を引き結ぶ恐怖を体験するでしょう。 あなたの座席は根も葉もなく、あなたの脚をそよ風の中に踊らせたままにしておきます、 神様を侮辱する正気でない振る舞いをしないという、人間の辞退の証です。 あなたはハーネスを着けられてはいますが、なので食事客は必ず搭乗前に彼らの腸を空にしなければなりません。さもなくば、リスクが誰かに、彼らの人生最悪の日よりも悪いものを与えるでしょう。 At 130 feet in the air, depending on your location, you can expect wind, fog, rain, and low flying birds to add a healthy sense of atmos-fear to your meal. And if by chance a romantic thunderstorm should swell, rest assured that you are fastened to a 130 foot-tall metal rod. 空中130フィートのところで、あなたの所在地次第で、あなたは風、霧、雨、そして健康的な「大気」(*1)の感覚をあなたの食事に加えるために低く飛ぶ鳥たちを期待できます。 そしてもし偶然にもロマンティックな激しい雷雨がうねることがあったなら、130フィートの高さの金属の棒に縛りつけられての休憩が保証されます。 #4.Modern Toilet 第四位 近代的なトイレ If you’re still eating at Old Fashioned Toilet, you’re woefully behind the times, and let’s not even discuss Chamber Pot and The Outhouse. The fact is, today’s modern world demands a modern toilet?for sitting on while eating, for eating out of, for…actually that’s all the toilet uses we can really remember. もし貴方がいまだに旧式トイレで食事しているのなら、あなたは痛ましいほどに時代に遅れなので、尿瓶と屋外トイレについて議論することさえやめておきましょう。 実際は、現今の現代世界は、近代的なトイレを要求しているんですよ?食べている間に座るために、そこから取って食べるために、それと…実のところは、それは私たちが実際に思い出すことができる、そのトイレの用途の全てです。 Thank heavens, then, that the Modern Toilet restaurant has seen fit to outfit their restaurant with only the most modern plastic lids, fuzzy seat covers, and fine ceramic bowls, and then filled those bowls with a hot steaming pile of soup. And all Modern Toilet restaurants are co-ed, so don’t fret; your hubby won’t miss watching you guzzle soup out of a urinal, head held low while drops of broth splatter onto your face. あーよかった、それなら、そのモダン・トイレ・レストランは、彼らのレストランに、最もモダンなプラスティック製の蓋、微毛のある便座カバー、そして素晴らしいセラミック製の便器のみを取り付けて、そしてその次にはそれらの便器を湯気が出るほど熱いなみなみのスープで満たすのに向いています。 そして、全てのモダン・トイレ・レストランは男女共用なので、あなたの夫が、あなたが尿瓶からスープをガブガブ飲み、ブロスの滴があなたの顔にはね散るのにもかかわらず、頭を低く持って行くのを見逃そうとしなくても、イライラしないで下さい。 And if the thought of eating a soup of yellow broth and chunks of cooked beef out of a toiled bowl seems less than appetizing to you, not to worry! Simply drop the soup into the toilet that is your seat, and flush it away. そして、黄色いブロスのスープと 調理された牛肉の大きな塊を便器から取り出して食べるという考えが、決してあなたの食欲をそそりはしないように思えたとしても、ご心配には及びません! 単に、あなたの座席であるトイレにスープを放り込むと、それを水で洗い流してしまいますから。 Of course, the toilets aren’t functional, and a waiter will be along shortly to escort you off the premises. But at least you didn’t have to eat the shit soup! Instead, you can skip straight to dessert, a heaping helping of chocolate soft serve, fresh out of the bowl. もちろん、そのトイレは 機能するものではありませんし、ウエイターはすぐさま、あなたを部屋の外へエスコートするために来るでしょう。 しかし少なくとも、あなたは大便スープを食べずとも済んだのです! 代わりに、あなたは、品目を飛ばして、便器に絞られた山盛りのチョコレートソフトクリーム一盛りのデザートに進むことができます。 So go out and spread the word about Modern Toilet, if only because you don’t want a confused mall patron running in and pissing into your Chicken Curry. 出かけて、モダントイレに関する噂を広めなさい。混乱したショッピングセンターのパトロンが駆け込んできて、あなたのチキンカレーに小便して欲しくだけはないのなら。 #3. Eternity 第三位 Eternity(永遠) If you’re anything like us Cracked writers, you can’t count the number of times you tried to cheer up a friend after a death in their family by surprising them with a trip to Chuck E. Cheese’s. And no matter how many times they run out of the building screaming, it never stops being funny. もしあなたが、私たちのような頭のおかしいライターに似ているところがあるなら、チャッキーチーズへの旅行によって驚かせて、家族を急に喪った友人を励まそうとした回数は数えられないほどでしょうし、そこで友人が何度 泣き叫びながらビルから走り出ても、旅行が愉快なことは決して変わりはしないでしょう。 Luckily, most will forgive you if you present them with an eighty-ticket unbreakable comb you won playing skee-ball. 幸いなことに、あなたがチャッキーチーズのスキーボールで獲得したポケットコーム(チケット80枚相当分の景品です)をプレゼントしたら、彼らのほとんどはあなたを許すでしょう。 But if you’re not like us Cracked writers, you may want to mourn their recent loss at a place more befitting the occasion. しかしもし貴方が、私たちのような頭のおかしいライターではないのなら、あなたはおそらく、もっとその出来事に相応しい場所で、彼らに降りかかったばかりの喪失を悼みたいことでしょう。 Enter Eternity, the restaurant designed for people who have lost a loved one, and don’t want to move on any time soon. Eternityに入ると、このレストランは愛する人を亡くして、今すぐには気持ちを切り替えたくはない人々向けにデザインされています。 The windowless, coffin-shaped cafe is also an ideal dining destination for those who would like to recall the dead, but live far from a cemetery and find their remembrances go well with a banana nut muffin, not to mention goth kids and weird loners. 窓の無い、棺の形をしたカフェは、死者を思い出したいのだけれど、墓地から遠いところに住み、 バナナナッツマフィンが回想を順調にさせると気づいた人向けの理想の食事目的地でもあります。野蛮なガキどもや孤独好きな奇人向けであることは言うまでもなく。 The restaurant features funeral wreaths, white lilies on each table, and walls made of what appears to be black plastic, in case you happened to bury your mother in a garbage bag. このレストランは葬儀用の花輪、各テーブルに活けてある白百合、そして黒いプラスチックで出来ているように思われる壁、を呼び物にしています。あなたが母親をゴミ袋に埋葬するはめになるといけないので。 Although if that’s the case, we’ve got some grisly news for you involving wolves and dismemberment. もしゴミ袋に埋葬する気なのだとしたらですが、私たちは泥棒と切断に関するいくつかの身の毛もよだつような情報を所持しています。 In fact, you might want to sit down for this. Banana nut muffin? 実のところ、あなたはこれのために座りたいのかもしれない。バナナナッツマフィン? #2. Fortezza Medicea 第二位 メディチ要塞 This exclusive restaurant in Voltera, Italy has tables booked weeks in advance. In order to secure a table, you and your guests will need to call ahead, submit to full background checks, and, once on premises, the maitre d’ and his helpful staff will frisk you and take your cell phones and anything else they deem a risk. このイタリアはボルテラ(*2)にある高級レストランは、テーブルを何週間も前に予約されます。 テーブルを確保するためには、あなたとあなたの招待客は事前に電話する必要があるでしょう、完全な身元調査を提出し、そして、一度 店に来たなら、支配人とその有能なスタッフがあなたのボディーチェックをし、あなたの携帯電話と、その他の彼らが危険だと考えたものを取り上げるでしょう。 Why the precautions? Is it because their chicken parmesan is so delicious, patrons have been known to storm the kitchen, threatening the life of the cook staff lest they reveal what Hell-demon they blew to get the recipe? Yes, but also because Fortezza Medicea is a maximum security prison. その予防措置は何のためなのか? 彼らのチキン・パルメザンがとても美味で、常連客は台所を攻撃することで知られていて、調理スタッフの人生を脅かしていて、レシピを手にするために地獄の悪魔が襲撃するといけないからだということを彼らが明かしたからなのでしょうか? ええ、何故ならFortezza Mediceaはまた、最高レベルのセキュリティーの監獄でもあるからです。 Not only is it a prison, but the wait staff and cook staff are all convicted inmates. The head chef is doing life for murder, as is the piano player Bruno (Bruno will take no requests. Do not speak to or make eye contact with Bruno). The cooking is accomplished entirely with plastic utensils, for the safety of the customers, and added “casual” feel of the establishment. Why, dining at Fortezze Medicea is just like having a picnic! A picnic with the mafia! そこは監獄であるだけではなく、給仕スタッフと調理スタップは全員が有罪判決を受けた囚人です。 料理長は殺人による終身刑に服している、ピアノ演奏者のブルーノです。 (ブルーノはリクエストを受け付けはしないでしょう。 決してブルーノとしゃべったり、目線を合わせたりしないように) 調理は完全にプラスチックの器具で行われます、顧客の安全のために、そして施設の雰囲気に「カジュアルさ」を加味するために。 なぜ、Fortezze Mediceaでの食事はまるでピクニックに出かけているかのようなのでしょう! マフィアと一緒のピクニック! But not to worry; while you eat, you will at all times be under the hawk-like gaze of 20 prison warders, just waiting for an inevitable violent escape attempt. Will you be taken hostage at (plastic) knife-point, used as a human shield by a convict, or simply gunned down in the cross fire? It all adds to the deliciousness of their signature red wine sauce. けれど心配無用です。あなたが食べている間、あなたは常に不可避である暴力による脱走の企てをただ待っている20名の看守の、鷹のごとき注視の元にあります。 あなたは(プラスチックの)ナイフの刃先で人質に取られ、人間の盾として囚人に利用される、つまり容易く十字砲火の凶弾に倒れる気はありませんか? それはすべて、彼らの特製赤ワインソースの美味しさを増幅させます。 Shanks, Fortezza Medicea, for proving that even killers-for-hire can make an alfredo sauce that’s to die for! ありがとう(*3)、雇われ殺人者であっても、死ぬほど食べたいアルフレイドウ・ソース(*4)を作れるのだと証明するためのFortezza Medicea! #1.“Roppongi” 第一位 「六本木」 The last restaurant on our list is so exclusive, it doesn’t even have a name. 私たちのリストに載っている最後のレストランは、本当に排他的で、名前さえありません。 To eat there costs between two to eight thousand dollars, and you must be a member (to qualify as a member, you must have a yearly income in excess of $175,000…well, in Yen). ここで食事するためには、2000から8000ドルかかりますし、それにあなたは会員にもならなくてはなりません。 (会員としての資格を得るには、年収が175000ドル以上なければいけません…もちろん、円でね) It’s a secretive, controversial club located underground in Tokyo’s fashionable Roppongi District. Where you have sex with your food. 東京の洒落た六本木地区の地下に居を構えている秘密の、論議を巻き起こすクラブです。 食べ物とセックスする場所です。 Playing with your food has never been taken so literally. At the Roppongi club, you’ll get to make love to your choice of a chicken, dog, pig, or goat; male or female. At this point, unless you’ve overstepped your bounds, the animal is still alive, and presumably frisky. 食べ物で本当に おイタをしたことなんて、絶対に経験ないでしょう。 しかし六本木クラブでは、あなたが選んだ鶏や犬、豚、ヤギとセックスできるでしょう。オスとでもメスとでもね。 この時点では、あなたが節度を守れば、動物はまだ生きていて、おそらく元気に跳ね回っているでしょう。 Once the deed is done, you (and your family? Guests? We’re not really sure what you want to do here) retire to the dining area. 一旦、行為をしたら、あなたは(あなたの家族と一緒にでしょうか?あなたの招待客と一緒にでしょうか? 私たちはあなたがここで何をしたいのかが全く解りませんが) 食事場所に退いてください。 In a matter of minutes, you are presented with a delicious meal of roasted whatever-animal-you-just-fucked. The restaurant is not forthcoming with many details, but one imagines, largely for the sake of one’s sanity, that the animal is cleaned out first. ものの数分で、あなたは≪あなたがファックしたばかりの動物の≫、美味な炙り肉を相伴できるでしょう。 このレストランは詳細の多くを公表されていませんが、しかしほとんど私の正気のために私が推測するところでは、その動物は先に一掃されるのでしょう。 Admittedly, this exclusive dining establishment is not for everyone, but if you’re a rich person who has literally exhausted every other human experience (remember, that includes injecting heroin into your eyeball), then why not top off your life of debauchery with a humped dog? ご指摘の通り、富裕層向けのディナーは万人向けに設立されたものではありません。しかしもしあなたが、ありとあらゆる体験(体験の中には、眼球にヘロインを注入することも含まれることを覚えておいてくれ)に完全に食傷した裕福な人間なら、ヤられた犬で道楽人生を締めくくられてはいかがでしょう? As one of the patrons (who wished to remain anonymous) stated, “the appeal of the place just came about because when people have got money and done everything else, they turn towards bestiality.” 常連客の一人(匿名希望)は述べます。「人は金を持って、あらゆる事をやりつくすと、獣姦に走るからここは魅力的なのさ」 We’re on to you, Bill Gates, Donald Trump, J.K. Rowling and Paul McCartney. Watch it. 私たちはあなたのやってることをお見通しですよ、ビル・ゲイツ、ドナルド・トランプ、J.K.ローリング、およびポール・マッカートニー。気をつけて。 ソースロンダリングの経路 #7.Cannibalistic Sushi の経路 (2006/11/08) Weird Asia News "Japanese Banquet of Cannibalism" http //www.weirdasianews.com/2006/11/08/japanese-banquet-of-cannibalism/ ↓ (2007/09/04) Pork Your Pork "Feast Like a Cannibal at the Human Banquet" http //porkyourpork.bestuncensored.com/feast-like-a-cannibal-at-the-human-banquet ↓ (2008/09/11) CRACKED.COM "The 8 Most Terrifying Restaurants from Around the World" - #7. Cannibalistic Sushi http //www.cracked.com/blog/2008/09/11/9-restaurants-designed-to-ruin-your-appetite/ #1.“Roppongi” の経路 実話GON!ナックルズ2007年9月25日号 P60-63 「エロバカ都市伝説」 ↓ (2007/09/17) Mainichi News "The Cook, the Beast, the Vice and its Lover" ↓ (2007/09/17) InventorSpot "New Restaurant Lets you Pork your Pork" http //inventorspot.com/articles/pork_your_pork_6934 http //porkyourpork.bestuncensored.com/pork-your-pork (ここにリダイレクトされている) ↓ (2008/09/11) CRACKED.COM "The 8 Most Terrifying Restaurants from Around the World" - #1. "Roppongi” http //www.cracked.com/blog/2008/09/11/9-restaurants-designed-to-ruin-your-appetite/ 関連ページ The Cook, the Beast, the Vice and its Lover WaiWaiの記事を転載した英語サイト:C
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Monk Active Skills 更新される方へ お手数ですが、更新前にスキル更新方針を参照するようお願いします。 Active SkillSpirit GeneratorFists of Thunder Deadly Reach Crippling Wave Exploding Palm Sweeping Wind Way of the Hundred Fists Spirit SprenderBlinding Flash Lashing Tail Kick Breath of Heaven Dashing Strike Lethal Decoy Inner Sanctuary Tempest Rush Serenity Seven Sided Strike Mystic Ally Wave of Light MantrasMantra of Evasion Mantra of Retribution Mantra of Healing Mantra of Conviction Active Skill Spirit Generator Fists of Thunder Unlocked at level 1 Generate 6 Spirit per attack Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks. Alabaster Lightning Flash Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times. Crimson Thunderclap Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike. Golden Rolling Thunder Critical hits with this skill generate 7 Spirit. Indigo Chain Lightning The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage. Obsidian Static Charge Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder. Deadly Reach Unlocked at level 4 Generate 6 Spirit per attack Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards. Alabaster Keen Eye The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds. Crimson Foresight The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times. Golden Strike from Beyond Critical hits with this skill generate 7 Spirit. Indigo Piercing Trident The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage. Obsidian Scattered Blows The third strike is replaced with an attack that will hit up to 9 enemies within 15 yards for 125% weapon damage as Lightning damage. Crippling Wave Unlocked at level 8 Generate 6 Spirit per attack A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds. Alabaster Breaking Wave Affected targets take 80% additional damage from all attacks for 9 seconds. Crimson Mangle Increase damage to 220% weapon damage. Golden Rising Tide Critical hits with this skill generate 7 Spirit. Indigo Tsunami Crippling Wave's third attack range increases to 17 yards. Obsidian Concussion Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds. Exploding Palm Unlocked at level 12 Generate 6 Spirit per attack The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby. Alabaster Essence Burn The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly. Crimson Impending Doom Increases the duration of the bleed effect to 10 seconds. Golden Strong Spirit If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion. Indigo Creeping Demise The bleed effect hits up to 8 targets standing in front of you. Obsidian The Flesh is Weak The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target. Sweeping Wind Unlocked at level 17 Generate 6 Spirit per attack Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies. Alabaster Master of Wind Increases the duration of the vortex buff to 12 seconds. Crimson Blade Storm Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second. Golden Inner Storm As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second. Indigo Fire Storm Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second. Obsidian Cyclone While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds. Way of the Hundred Fists Unlocked at level 21 Generate 6 Spirit per attack A rapid series of punches strikes enemies for 135% weapon damage. Alabaster Windforce Flurry The third strike generates a wave of wind that deals 149 - 163 physical damage to enemies directly ahead of you. Crimson Fists of Fury Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance. Golden Spirited Salvo Every activation of the skill has a 15% chance to generate 7 additional Spirit. Indigo Hands of Lightning Increase the number of hits in the second strike from 8 to 22 hits. Obsidian Blazing Fists Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times. Spirit Sprender Blinding Flash Unlocked at level 1 Cost 50 Spirit Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first. Alabaster Searing Light Increases the chance affected enemies will miss attacks to 65%. Crimson Faith in the Light For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17 - 34 additional Holy damage. Golden Self Reflection Increases the duration enemies are blinded to 12 seconds. Indigo Blinding Echo 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds. Obsidian Blind and Confused Blinded enemies have a 100% chance to attack each other. Lashing Tail Kick Unlocked at level 3 Cost 25 Spirit Cooldown 3 seconds Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage. Alabaster Scorpion Sting Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds. Crimson Vulture Claw Kick With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back. Golden Sweeping Armada Kick All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds. Indigo Spinning Flame Kick Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes. Obsidian Hand of Ytar Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds. Breath of Heaven Unlocked at level 5 Cost 75 Spirit A blast of holy energy heals you and all allies within 12 yards for 4790 - 6387 Life. Alabaster Penitent Flame Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee. Crimson Circle of Scorn In addition to healing, Breath of Heaven also sears enemies for 57 - 91 Holy damage. Golden Infused with Light Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven. Indigo Circle of Life Increases the healing to 9820 - 13093 Life. Obsidian Blazing Wrath Increases all damage done by 20% for 33 seconds after Breath of Heaven is used. Dashing Strike Unlocked at level 6 Cost 10 Spirit Dash quickly at the targeted enemy or location dealing 50% weapon damage. Alabaster Flying Side Kick Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds. Crimson Soaring Skull Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds. Golden Quicksilver The cost of Dashing Strike is reduced to 3 Spirit. Indigo Way of the Falling Star Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy. Obsidian Blinding Speed Receive a 30% increased chance to dodge for 12 seconds. Lethal Decoy Unlocked at level 7 Cost 75 Spirit Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43 - 78 Holy damage. Alabaster Simulacrum If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds. Crimson Explosive Decoy Increases damage of the explosion to 94 - 172 Holy damage. Golden Spirit Link When the decoy explodes it also heals all allies within 25 yards for 3726 - 4471 Life. Indigo Many Monks Spawn 3 decoys. Each decoy deals 31 - 56 Holy damage when it explodes. Obsidian Lethal Combatant Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85 - 149 damage per swing. Inner Sanctuary Unlocked at level 11 Cost 80 Spirit Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies. Alabaster Sanctified Ground When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%. Crimson Forbidden Palace Enemies within the area of effect of Inner Sanctuary when it is activated take 185 - 199 Holy damage. Golden Safe Haven You and all allies regenerate 1170.9 Life per second while inside the circle. Indigo Consecration Increase the duration of Inner Sanctuary to 15 seconds. Obsidian Circle of Protection You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks. Tempest Rush Unlocked at level 16 Cost 3 Spirit plus an additional 12 Spirit per second. Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running. Alabaster Flurry Increases the potency of the hobbling effect, slowing enemy movement by 71.00%. Crimson Bluster Affected enemies also have their damage reduced by 60% for the duration of the effect. Golden Northern Breeze Reduces cost to 5 Spirit per second. Indigo Tailwind Increases the movement speed of Tempest Rush to 140% of normal. Obsidian Slipstream Damage taken while running is reduced by 65%. Serenity Unlocked at level 18 Cost 35 Spirit Cooldown 60 seconds You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects. Alabaster Reap What is Sown 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards. Crimson Peaceful Repose Heal yourself for 6387 - 8409 Life when Serenity is activated. Golden Tranquility Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds. Indigo Instant Kharma While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker. Obsidian Ascension Increases the duration of Serenity to 6.5 seconds. Seven Sided Strike Unlocked at level 24 Cost 50 Spirit Cooldown 30 seconds Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit. Alabaster Fulminating Onslaught Each impact explodes to deal 75 - 82 Holy damage around the target. Crimson Sudden Assault Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit. Golden Sustained Attack Reduces the cooldown of this ability to 16 seconds. Indigo Several Sided Strike Increases the number of strikes made to 14 attacks. Obsidian Pandemonium Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds. Mystic Ally Unlocked at level 27 Cost 50 Spirit Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21 - 36 physical damage per swing. Alabaster Eternal Ally Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55 - 92 per swing. Crimson Fire Ally Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46 - 77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line. Golden Air Ally Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 32 - 49 physical damage per second to all nearby enemies. Indigo Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65 - 109 physical damage and slows the movement of affected targets by 60% for 2 seconds. Obsidian Earth Ally Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53 - 85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds. Wave of Light Unlocked at level 29 Cost 50 Spirit Cooldown 15 seconds Focuses the power of Light to smite all enemies in front of you for 57 - 85 Holy damage followed by an additional 36 - 57 Holy damage to all enemies in a line. Alabaster Blinding Light Critical hits stun enemies for 5.0 seconds. Crimson Wall of Light Increases damage of the initial impact to 116 - 175 Holy damage. Golden Empowered Wave Reduces the cooldown to 6 seconds. Indigo Explosive Light Shoot out bursts of energy in all directions that deal 170 - 202 Holy damage to nearby enemies. Obsidian Pillar of the Ancients Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds. Mantras This is a Mantra. You can only have one Mantra active at a time. Mantra of Evasion Unlocked at level 2 Cooldown 30 seconds Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. Alabaster Divine Protection When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect. Crimson Backlash Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies. Golden Wind Through the Reeds Mantra of Evasion also grants an increase in run speed by 10%. Indigo Unstoppable Mantra of Evasion also reduces the duration of all control imparing effects by 45%. Obsidian Hard Target Mantra of Evasion also grants an increase in armor by 180%. Mantra of Retribution Unlocked at level 9 Cooldown 30 seconds Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds. Alabaster Collateral Damage An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39 - 46 damage to itself and surrounding enemies. Crimson Retaliation Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage. Golden Against All Odds Mantra of Retribution also restores 1 - 8 Spirit when reflecting damage done to you. Indigo Transgression Mantra of Retribution also increases attack speed for you and all allies by 40%. Obsidian Indignation When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds. Mantra of Healing Unlocked at level 14 Cooldown 30 seconds Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Alabaster Time of Need Mantra of Healing also increases all resistances by 50%. Crimson Sustenance Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second. Golden Soothing Breeze Mantra of Healing also grants you 2.0 Spirit per second. Indigo Boon of Protection When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage. Obsidian Heavenly Body Mantra of Healing also increases Vitality by 45%. Mantra of Conviction Unlocked at level 22 Cooldown 30 seconds Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Alabaster Intimidation Enemies affected by Mantra of Conviction inflict 45% less damage. Crimson Overawe Increases Mantra strength so that enemies take 55% additional damage. Golden Reclamation You and your allies have a 75% chance to be healed for 958 - 1064 Life when striking an enemy under the effects of Mantra of Conviction. Indigo Submission Enemies affected by Mantra of Conviction take 28 - 32 Holy damage per second. Obsidian Demoralize Slows the movement of enemies within 20 yards by 48%.
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■下記の設定の明確化と追加を行います。 1 123p Heroes s Feastのサービス 下記のこの設定がないと、Heroes s Feastを出すためにお店にECL9以上でかつGreater Mark of HospitalityかDivine Caster 9レベル以上の者の存在または参加が不可欠(Heroes s FeastのScrollとかでも大分無理がありますし)となり、Eberron世界のパワー人口バランスに矛盾が発生するので追加します。 最低11人以上、最大20人までのLeast Mark of Hospitalityを持った各者が、同時にGreater DragonShard Focus ItemであるBag of Bounty 261pを所持し、Heroes s Feastの呪文を唱える行為の真似(勿論、本当に唱える事はできないが)をする事によって、1回だけ儀式参加人数分の食事量=Caster LevelのHeroes s Feastの呪文の効果が発生させることが可能だとします。 1度この行為に参加したLeast Mark of Hospitalityを持った者は、8時間以上の完全休養を取らない限り、新たなにこの儀式に参加してHeroes s Feastを出すことはできません。つまり、11人全員が完全に8時間以上完全休養した者達でなければならない、ということです。 また、Bag of Bounty 261pも1日に2回しかHeroes s Feastを出す儀式に使用できません。 料理代金はひとり分60gp、一式最低660gpから1200gpとします(すべて標準的価格)。 ■Using Action Points Augment a die roll One action point can be spent to add a bonus of +1d6 to one d20 roll. Activate a class ability If your character has a class ability usable a limited number of times per day, you can spend two action points to use the ability one additional time. For example, the human paladin can smite evil once per day, but you can spend two action points to do it a second time in the same day. Boost defense You can spend one action point as a free action to double the normal bonuses for fighting defensively. This gives a character a +4 dodge bonus to AC, +6 if it has 5 or more ranks in Tumble. Emulate feat You can spend one action point at the beginning of your round to gain the benefits of a feat for which your character meets the prerequisites but does not currently have. For example, the goblin fighter has a Dexterity of 15, so it meets the prerequisite for the Two-Weapon Fighting feat. You can spend an action point at the beginning of your round to reduce the penalties for the character to fight with two weapons at the same time. Extra attack You can spend one action point during a full attack action to gain an extra attack at your highest attack bonus. The attack can be either a melee or a ranged attack. For example, when the human monk takes a full attack action, it can either use flurry of blows for +1/+1 to hit, or make one attack with its longsword for +5 to hit. If you spend an action point the monk gains an additional attack, making its flurry of blows +1/+1/+1 to hit or +5/+5 with its longsword. Hasten infusion You can spend one action point to lower the casting time of one of the gnome artificer痴 infusions to 1 round. Spell boost You can spend one action point as a free action to increase your caster level for one spell you cast by 2. You must choose to spend the action point before you cast the spell. For example, you can spend an action point before the human wizard casts dispel magic from its scroll to boost its caster level to 4 instead of 3, improving the wizard痴 chances of successfully dispelling something. Spell recall You can spend one action point to retain a spell your character just cast (for those who prepare spells) or retain a spell slot for a spell your character just cast (for spontaneous casters). For example, you can spend an action point after your half-orc druid casts cure light wounds so it is still prepared and can be cast again, or you can spend an action point after your dwarf bard casts sleep from its repertoire to retain the spell slot. Stabilize You can spend one action point to automatically stabilize if dying. Improve feat You can spend an action point as a free action to improve a feat your character already has. Some examples are below. Blind-Fight You can eliminate your character痴 miss chance for a single attack. Combat Expertise You can double the bonus to AC granted by the feat, so taking a penalty of -1 on an attack roll gives your character a +2 dodge bonus to AC. Dodge You can increase the dodge bonus granted by the feat by +2, making it +3. Improved Critical You can double your critical range for one weapon (effectively tripling it, since it was doubled by the feat). This effect does not stack with any other effects that increase threat range (so it will not work in conjunction with the keen edge spell). Improved Initiative You can double the bonus for the feat, gaining a +8 bonus instead of +4. Metamagic feats You can spend an action point to apply a metamagic feat your character knows to a spell it is casting with no level increase and no casting time increase. 名前 コメント すべてのコメントを見る
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原文:Audio Data Formats 1.0(PDF) USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 11 Offset Field Size Value Description 8 tLowerSamFreq 3 Number Lower bound in Hz of the sampling frequency range for this isochronous data endpoint. 11 tUpperSamFreq 3 Number Upper bound in Hz of the sampling frequency range for this isochronous data endpoint. Table 2-3 Discrete Number of Sampling Frequencies Offset Field Size Value Description 8 tSamFreq [1] 3 Number Sampling frequency 1 in Hz for this isochronous data endpoint. … … … … … 8+(ns-1)*3 tSamFreq [ns] 3 Number Sampling frequency ns in Hz for this isochronous data endpoint. Note In the case of adaptive isochronous data endpoints that support only a discrete number of sampling frequencies, the endpoint must at least tolerate ±1000 PPM inaccuracy on the reported sampling frequencies. 2.2.6 Supported Formats The following paragraphs list all currently supported Type I Audio Data Formats. 2.2.6.1 PCM Format The PCM (Pulse Coded Modulation) format is the most commonly used audio format to represent audio data streams. The audio data is not compressed and uses a signed two’s-complement fixed point format. It is left-justified (the sign bit is the Msb) and data is padded with trailing zeros to fill the remaining unused bits of the subframe. The binary point is located to the right of the sign bit so that all values lie within the range [-1,+1). 2.2.6.2 PCM8 Format The PCM8 format is introduced to be compatible with the legacy 8-bit wave format. Audio data is uncompressed and uses 8 bits per sample (bBitResolution = 8). In this case, data is unsigned fixed-point, left-justified in the audio subframe, Msb first. The range is [0,255]. 2.2.6.3 IEEE_FLOAT Format The IEEE_FLOAT format is based on the ANSI/IEEE-754 floating-point standard. Audio data is represented using the basic single-precision format. The basic single-precision number is 32 bits wide and has an 8-bit exponent and a 24-bit mantissa. Both mantissa and exponent are signed numbers, but neither is represented in two s-complement format. The mantissa is stored in sign magnitude format and the exponent in biased form (also called excess-n form). In biased form, there is a positive integer (called the bias) which is subtracted from the stored number to get the actual number. For example, in an eight-bit exponent, the bias is 127. To represent 0, the number 127 is stored. To represent -100, 27 is stored. An USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 12 exponent of all zeroes and an exponent of all ones are both reserved for special cases, so in an eight-bit field, exponents of -126 to +127 are possible. In the basic floating-point format, the mantissa is assumed to be normalized so that the most significant bit is always one, and therefore is not stored. Only the fractional part is stored. The 32-bit IEEE-754 floating-point word is broken into three fields. The most significant bit stores the sign of the mantissa, the next group of 8 bits stores the exponent in biased form, and the remaining 23 bits store the magnitude of the fractional portion of the mantissa. For further information, refer to the ANSI/IEEE-754 standard. The data is conveyed over USB using 32 bits per sample (bBitResolution = 32; bSubframeSize = 4). 2.2.6.4 ALaw Format and mLaw Format Starting from 12- or 16-bits linear PCM samples, simple compression down to 8-bits per sample (one byte per sample) can be achieved by using logarithmic companding. The compressed audio data uses 8 bits per sample (bBitsPerSample = 8). Data is signed fixed point, left-justified in the subframe, Msb first. The compressed range is [-128,128]. The difference between Alaw and mLaw compression lies in the formulae used to achieve the compression. Refer to the ITU G.711 standard for further details. 2.3 Type II Formats Type II formats are used to transmit non-PCM encoded audio data into bitstreams that consist of a sequence of encoded audio frames. 2.3.1 Encoded Audio Frames An encoded audio frame is a sequence of bits that contains an encoded representation of one or more physical audio channels. The encoding takes place over a fixed number of audio samples. Each encoded audio frame contains enough information to entirely reconstruct the audio samples (albeit not lossless), encoded in the encoded audio frame. No information from adjacent encoded audio frames is needed during decoding. The number of samples used to construct one encoded audio frame depends on the encoding scheme. (For MPEG, the number of samples per encoded audio frame (nf) is 384 for Layer I or 1152 for Layer II. For AC-3, the number of samples is 1536.) In most cases, the encoded audio frame represents multiple physical audio channels. The number of bits per encoded audio frame may be variable. The content of the encoded audio frame is defined according to the implemented encoding scheme. Where applicable, the bit ordering shall be MSB first, relative to existing standards of serial transmission or storage of that encoding scheme. An encoded audio frame represents an interval longer than the USB frame time of 1 ms. This is typical of audio compression algorithms that use psycho-acoustic or vocal tract parametric models. Note It is important to make a clear distinction between an audio frame (see Section 2.2.3, “Audio Frame”) and an encoded audio frame. The overloaded use of the term audio frame could cause confusion. Therefore, this specification will always use the qualifier ‘encoded’ to refer to MPEG or AC-3 encoded audio frames. 2.3.2 Audio Bitstreams An encoded audio bitstream is a concatenation of a potentially very large number of encoded audio frames, ordered according to ascending time. Subsequent encoded audio frames are independent and can be decoded separately. USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 13 2.3.3 USB Packets Encoded audio bitstreams are packetized when transported over an isochronous pipe. Each USB packet contains only part of a single encoded audio frame. Packet sizes are determined according to the shortpacket protocol. The encoded audio frame is broken down into a number of packets, each containing wMaxPacketSize bytes except for the last packet, which may be smaller and contains the remainder of the encoded audio frame. If the MaxPacketsOnly bit D7 in the bmAttributes field of the class-specific endpoint descriptor is set, the last (short) packet must be padded with zero bytes to wMaxPacketSize length. No USB packet may contain bits belonging to different encoded audio frames. If the encoded audio frame length is not a multiple of 8 bits, the last byte in the last packet is padded with zero bits. The decoder must ignore all padded extra bits and bytes. Consecutive encoded audio frames are separated by at least one Transfer Delimiter. A Transfer Delimiter must be sent in all consecutive USB frames until the next encoded audio frame is due. The above rules guarantee that a new encoded audio frame always starts on a USB packet boundary. 2.3.4 Bandwidth Allocation The encoded audio frame time tf equals the number of audio samples per encoded audio frame nf divided by the sampling rate fs of the original audio samples. 数式 The allocated bandwidth for the pipe must accommodate for the largest possible encoded audio frame to be transmitted within an encoded audio frame time. This should take into account the Transfer Delimiter requirement and any differences between the time base of the stream and the USB frame timer. The device may choose to consume more bandwidth than necessary (by increasing the reported wMaxPacketSize) to minimize the time needed to transmit an entire encoded audio frame. This can be used to enable early decoding and therefore minimize system latency. 2.3.5 Timing The timing reference point is the beginning of an encoded audio frame. Therefore, the USB packet that contains the first bits (usually the encoded audio frame sync word) of the encoded audio frame is used as a timing reference in USB space. This USB packet is called the reference packet. The transmission of the reference packet of an encoded audio frame should begin at the target playback time of that frame (minus the endpoint’s reported delay) rounded to the nearest USB frame time. This guarantees that, at the receiving end, the arrival of subsequent reference packets matches the encoded audio frame time tf as closely as possible. 2.3.6 Type II Format Type Descriptor The Type II Format Type descriptor starts with the usual three fields bLength, bDescriptorType and bDescriptorSubtype. The bFormatType field indicates this is a Type II descriptor. The wMaxBitRate field contains the maximum number of bits per second this interface can handle. It is a measure for the buffer size available in the interface. The wSamplesPerFrame field contains the number of non-PCM encoded audio samples contained within a single encoded audio frame The sampling frequency capabilities of the endpoint are reported using the bSamFreqType field andfollowing fields. Table 2-4 Type II Format Type Descriptor Offset Field Size Value Description USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 14 Offset Field Size Value Description 0 bLength 1 Number Size of this descriptor, in bytes 9+(ns*3) 1 bDescriptorType 1 Constant CS_INTERFACE descriptor type. 2 bDescriptorSubtype 1 Constant FORMAT_TYPE descriptor subtype. 3 bFormatType 1 Constant FORMAT_TYPE_II. Constant identifying the Format Type the AudioStreaming interface is using. 4 wMaxBitRate 2 Number Indicates the maximum number of bits per second this interface can handle. Expressed in kbits/s. 6 wSamplesPerFrame 2 Number Indicates the number of PCM audio samples contained in one encoded audio frame. 8 bSamFreqType 1 Number Indicates how the sampling frequency can be programmed 0 Continuous sampling frequency1..255 The number of discrete sampling frequencies supported by the isochronous data endpoint of the AudioStreaming interface (ns) 9... See sampling frequency tables, below. Depending on the value in the bSamFreqType field, the layout of the next part of the descriptor is as shown in the following tables. Table 2-5 Continuous Sampling Frequency Offset Field Size Value Description 9 tLowerSamFreq 3 Number Lower bound in Hz of the sampling frequency range for this isochronous data endpoint. 12 tUpperSamFreq 3 Number Upper bound in Hz of the sampling frequency range for this isochronous data endpoint. Table 2-6 Discrete Number of Sampling Frequencies Offset Field Size Value Description 9 tSamFreq [1] 3 Number Sampling frequency 1 in Hz for this isochronous data endpoint. … … … … … USB Device Class Definition for Audio Data Formats Release 1.0 March 18, 1998 15 Offset Field Size Value Description 9+(ns-1)*3 tSamFreq [ns] 3 Number Sampling frequency ns in Hz for this isochronous data endpoint. Note In the case of adaptive isochronous data endpoints that support only a discrete number of sampling frequencies, the endpoint must at least tolerate ±1000 PPM inaccuracy on the reported sampling frequencies. 2.3.7 Rate feedback If the isochronous data endpoint needs explicit rate feedback (adaptive source, asynchronous sink), the feedback pipe shall report the number of equivalent PCM audio samples. The host will accumulate this data and start transmission of an encoded audio frame whenever the current number of samples exceeds the number of samples per encoded audio frame. The remainder is kept in the accumulator. 2.3.8 Supported Formats The following sections list all currently supported Type II Audio Data Formats. Format-specific descriptors and format-specific requests are explained in more detail. 2.3.8.1 MPEG Format In the current specification, only MPEG decoding aspects are considered. Real-time MPEG encoding peripherals are not (yet) available and consequently are not covered by this specification. 2.3.8.1.1 MPEG Format-Specific Descriptor The wFormatTag field is a duplicate of the wFormatTag field in the class-specific AudioStreaming interface descriptor. The same field is used here to identify the format-specific descriptor. The bmMPEGCapabilities bitmap field describes the capabilities of the MPEG decoder built into the AudioStreaming interface. Some general information must be retrieved from the Format Type-specific descriptor. For instance, the sampling frequencies supported by the decoder are reported through the Format Type-specific descriptor. This includes the ability of the decoder to handle low sampling frequencies (16 kHz, 22.05 kHz and 24 kHz) besides the standard 32 kHz, 44.1 kHz and 48 kHz sampling frequencies. Bits D2..0 of the bmMPEGCapabilities field are used to indicate which layers this decoder is capable of processing. The different layers relate to the different algorithms that are used during encoding and decoding. Bit D3 indicates that the decoder can only process the MPEG-1 base stream. Therefore, only Left and Right channels will be output. Bit D4 indicates that the decoder can handle MPEG-2 streams that contain two independent stereo pairs instead of the normal 3/2 encoding scheme. This bit is only applicable for MPEG-2 decoders. Bit D5 indicates that the decoder supports the MPEG dual channel mode. In this case, the MPEG-1 base stream does not contain Left and Right channels of a stereo pair but instead contains two independent mono channels. One of these channels can be selected through the proper request (Dual Channel Control) and reproduced over the Left and Right output channels simultaneously. Bit D6 indicates that the decoder supports the DVD MPEG-2 augmentation to 7.1 channels instead of the standard 5.1 channels. 1 - 6 - 11 - 16 - 21 - 26 - 31 ここを編集